CS6502 OBJECT ORIENTED ANALYSIS AND DESIGN L T P C 3 0 0 3
OBJECTIVES:
The student should be made to:
Learn the basics of OO analysis and design skills.
Learn the UML design diagrams.
Learn to map design to code.
Be exposed to the various testing techniques.
UNIT I UML DIAGRAMS (9)
Introduction to OOAD – Unified Process - UML diagrams – Use Case – Class Diagrams– Interaction
Diagrams – State Diagrams – Activity Diagrams – Package, component and Deployment Diagrams.
UNIT II DESIGN PATTERNS (9)
GRASP: Designing objects with responsibilities – Creator – Information expert – Low Coupling – High
Cohesion – Controller - Design Patterns – creational - factory method - structural – Bridge – Adapter -
behavioral – Strategy – observer.
UNIT III CASE STUDY (9)
Case study – the Next Gen POS system, Inception -Use case Modeling - Relating Use cases –
include, extend and generalization - Elaboration - Domain Models - Finding conceptual classes and
description classes – Associations – Attributes – Domain model refinement – Finding conceptual class Hierarchies - Aggregation and Composition.
UNIT IV APPLYING DESIGN PATTERNS (9)
System sequence diagrams - Relationship between sequence diagrams and use cases Logical
architecture and UML package diagram – Logical architecture refinement - UML class diagrams - UML
interaction diagrams - Applying GoF design patterns.
UNIT V CODING AND TESTING (9)
Mapping design to code – Testing: Issues in OO Testing – Class Testing – OO Integration Testing –
GUI Testing – OO System Testing.
TOTAL: 45 PERIODS
OUTCOMES:
At the end of the course, the student should be able to:
Design and implement projects using OO concepts.
Use the UML analysis and design diagrams.
Apply appropriate design patterns.
Create code from design.
Compare and contrast various testing techniques.
TEXT BOOK:
1. Craig Larman, "Applying UML and Patterns: An Introduction to Object-Oriented Analysis and
Design and Iterative Development”, Third Edition, Pearson Education, 2005.
REFERENCES:
1. Simon Bennett, Steve Mc Robb and Ray Farmer, “Object Oriented Systems Analysis and
Design Using UML”, Fourth Edition, Mc-Graw Hill Education, 2010.
2. Erich Gamma, a n d Richard Helm, Ralph Johnson, John Vlissides, “Design patterns:
Elements of Reusable Object-Oriented Software”, Addison-Wesley, 1995.
3. Martin Fowler, “UML Distilled: A Brief Guide to the Standard Object Modeling Language”,
Third edition, Addison Wesley, 2003.
4. Paul C. Jorgensen, “Software Testing:- A Craftsman’s Approach”, Third Edition, Auerbach
Publications, Taylor and Francis Group, 2008.
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