OBJECTIVES:
The student should be made to:
Understand graphics programming
Be exposed to creation of 3D graphical scenes using open graphics library suits
Be familiar with image manipulation, enhancement
Learn to create animations
To create a multimedia presentation/Game/Project.
LIST OF EXPERIMENTS:
IMPLEMENT THE EXERCISES USING C / OPENGL / JAVA
1. Implementation of Algorithms for drawing 2D Primitives – Line(DDA, Bresenham) – all slopes
Circle (Midpoint)
2. 2D Geometric transformations –
Translation
Rotation Scaling
Reflection Shear
Window-Viewport
3. Composite 2D Transformations
4. Line Clipping
5. 3D Transformations - Translation, Rotation, Scaling.
6. 3D Projections – Parallel, Perspective.
7. Creating 3D Scenes.
8. Image Editing and Manipulation - Basic Operations on image using any image editing
software, Creating gif animated images, Image optimization.
9. 2D Animation – To create Interactive animation using any authoring tool.
TOTAL: 45 PERIODS
OUTCOMES:
At the end of the course, the student should be able to
Create 3D graphical scenes using open graphics library suits
Implement image manipulation and enhancement
Create 2D animations using tools
REFERENCE:
spoken-tutorial.org
LIST OF EQUIPMENT FOR A BATCH OF 30 STUDENTS
SOFTWARE
C, C++, Java, OpenGL
HARDWARE:
Standalone desktops - 30 Nos.
(or)
Server supporting 30 terminals or more.
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